#include<iostream.h>
#include<conio.h>
#include<graphics.h>
#include
"z:\headr.h"
int v[3][3];
int r[3][3];
float rt[3][3];
float rt1[3][3];
float rt2[3][3];
void main()
{
int gd = DETECT, gm;
initgraph(&gd, &gm, "");
vm(v);
tdsp(v);
getch();
// ROTATION WITH RESPECT TO A POINT
setcolor(4);
trans(-v[0][0], -v[0][1], r);
rotate(30, rt);
matmul(r, rt, rt1);
matmul(rt1, v, rt2);
tdsp(rt2);
getch();
closegraph();
}
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